Crafting Living Worlds
3D environments, technical art, and level design with a tropical edge.
Jungle Clearing
Living Materials
A lush 3D environment study balancing dense tropical foliage, warm light, and inviting paths through a quiet jungle clearing.
Canopy Route
A technical art piece focused on shaders, material detail, and responsive lighting that gives every surface a natural sense of life.
Ruins In Rain
A level design exploration shaping rhythm, sightlines, and player movement across layered spaces filled with discovery.
Canopy Route
A portfolio snapshot bringing environment art, technical systems, and thoughtful gameplay spaces together in one cohesive scene.
World Building
I build atmospheric worlds where thoughtful composition, responsive systems, and playable spaces work together.
Creating immersive environments with shape, light, foliage, and story.
Core Skills
Current Practice
Independent Practice
2022 — Present
Creating immersive environments with shape, light, foliage, and story.
Earlier Work
Personal Projects
2019 — 2022
Designing levels that guide players naturally through each space.
